We introduce a conceptually simple and scalable framework for continual learning domains where tasks are learned sequentially. Our method is constant in the number of parameters and is designed to preserve performance on previously encountered tasks while accelerating learning progress on subsequent problems. This is achieved by training a network with two components: A knowledge base, capable of solving previously encountered problems, which is connected to an active column that is employed to efficiently learn the current task. After learning a new task, the active column is distilled into the knowledge base, taking care to protect any previously acquired skills. This cycle of active learning (progression) followed by consolidation (compression) requires no architecture growth, no access to or storing of previous data or tasks, and no task-specific parameters. We demonstrate the progress & compress approach on sequential classification of handwritten alphabets as well as two reinforcement learning domains: Atari games and 3D maze navigation.
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Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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现实世界中的竞争游戏,例如国际象棋,GO或Starcraft II,依靠ELO模型来衡量球员的力量。由于这些游戏不是完全传递的,因此使用ELO隐式假设它们具有可以正确识别和提取的强透射组件。在这项研究中,我们研究了识别游戏中及传递组件强度的挑战。首先,我们证明ELO模型即使在基本的透明游戏中也无法提取此传递组件。然后,基于此观察,我们提出了ELO分数的扩展:我们最终获得了一个圆盘排名系统,该系统分配了每个玩家两个分数,我们将其称为技能和一致性。最后,我们提出了关于机器人和人类玩的现实世界游戏的回报矩阵的经验验证。
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在许多游戏中,动作包括玩家制作的若干决定。这些决定可以被视为单独的动作,这在效率原因的多动作游戏中已经是一个常见的做法。播放器的这种划分进入一系列更简单/较低级别的移动,称为\ emph {拆分}。到目前为止,分裂移动已仅在顾问的直接案件中应用,此外,几乎没有研究揭示其对代理商的影响力量的影响。采取知识的视角,我们的目标是回答如何在Monte-Carlo树搜索(MCT)中有效地使用分裂移动,以及分裂设计对代理的实际影响是什么。本文提出了与任意分裂的动作有用的MCT的概括。我们设计了算法的几种变体,并尝试分别测量分离移动的影响,以分别对效率,MCT,模拟和基于动作的启发式的效率。测试是在一组棋盘游戏上进行,并使用常规的主台综合游戏进行播放形式主义进行,其中可以基于游戏的抽象描述自动派生不同粒度的分裂策略。结果以不同方式使用分流设计的代理行为概述。我们得出结论,拆分设计可能对单一以及多动作游戏有很大的利益。
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Practitioners use Hidden Markov Models (HMMs) in different problems for about sixty years. Besides, Conditional Random Fields (CRFs) are an alternative to HMMs and appear in the literature as different and somewhat concurrent models. We propose two contributions. First, we show that basic Linear-Chain CRFs (LC-CRFs), considered as different from the HMMs, are in fact equivalent to them in the sense that for each LC-CRF there exists a HMM - that we specify - whom posterior distribution is identical to the given LC-CRF. Second, we show that it is possible to reformulate the generative Bayesian classifiers Maximum Posterior Mode (MPM) and Maximum a Posteriori (MAP) used in HMMs, as discriminative ones. The last point is of importance in many fields, especially in Natural Language Processing (NLP), as it shows that in some situations dropping HMMs in favor of CRFs was not necessary.
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The recent increase in public and academic interest in preserving biodiversity has led to the growth of the field of conservation technology. This field involves designing and constructing tools that utilize technology to aid in the conservation of wildlife. In this article, we will use case studies to demonstrate the importance of designing conservation tools with human-wildlife interaction in mind and provide a framework for creating successful tools. These case studies include a range of complexities, from simple cat collars to machine learning and game theory methodologies. Our goal is to introduce and inform current and future researchers in the field of conservation technology and provide references for educating the next generation of conservation technologists. Conservation technology not only has the potential to benefit biodiversity but also has broader impacts on fields such as sustainability and environmental protection. By using innovative technologies to address conservation challenges, we can find more effective and efficient solutions to protect and preserve our planet's resources.
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We present the interpretable meta neural ordinary differential equation (iMODE) method to rapidly learn generalizable (i.e., not parameter-specific) dynamics from trajectories of multiple dynamical systems that vary in their physical parameters. The iMODE method learns meta-knowledge, the functional variations of the force field of dynamical system instances without knowing the physical parameters, by adopting a bi-level optimization framework: an outer level capturing the common force field form among studied dynamical system instances and an inner level adapting to individual system instances. A priori physical knowledge can be conveniently embedded in the neural network architecture as inductive bias, such as conservative force field and Euclidean symmetry. With the learned meta-knowledge, iMODE can model an unseen system within seconds, and inversely reveal knowledge on the physical parameters of a system, or as a Neural Gauge to "measure" the physical parameters of an unseen system with observed trajectories. We test the validity of the iMODE method on bistable, double pendulum, Van der Pol, Slinky, and reaction-diffusion systems.
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While the brain connectivity network can inform the understanding and diagnosis of developmental dyslexia, its cause-effect relationships have not yet enough been examined. Employing electroencephalography signals and band-limited white noise stimulus at 4.8 Hz (prosodic-syllabic frequency), we measure the phase Granger causalities among channels to identify differences between dyslexic learners and controls, thereby proposing a method to calculate directional connectivity. As causal relationships run in both directions, we explore three scenarios, namely channels' activity as sources, as sinks, and in total. Our proposed method can be used for both classification and exploratory analysis. In all scenarios, we find confirmation of the established right-lateralized Theta sampling network anomaly, in line with the temporal sampling framework's assumption of oscillatory differences in the Theta and Gamma bands. Further, we show that this anomaly primarily occurs in the causal relationships of channels acting as sinks, where it is significantly more pronounced than when only total activity is observed. In the sink scenario, our classifier obtains 0.84 and 0.88 accuracy and 0.87 and 0.93 AUC for the Theta and Gamma bands, respectively.
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Variational autoencoders model high-dimensional data by positing low-dimensional latent variables that are mapped through a flexible distribution parametrized by a neural network. Unfortunately, variational autoencoders often suffer from posterior collapse: the posterior of the latent variables is equal to its prior, rendering the variational autoencoder useless as a means to produce meaningful representations. Existing approaches to posterior collapse often attribute it to the use of neural networks or optimization issues due to variational approximation. In this paper, we consider posterior collapse as a problem of latent variable non-identifiability. We prove that the posterior collapses if and only if the latent variables are non-identifiable in the generative model. This fact implies that posterior collapse is not a phenomenon specific to the use of flexible distributions or approximate inference. Rather, it can occur in classical probabilistic models even with exact inference, which we also demonstrate. Based on these results, we propose a class of latent-identifiable variational autoencoders, deep generative models which enforce identifiability without sacrificing flexibility. This model class resolves the problem of latent variable non-identifiability by leveraging bijective Brenier maps and parameterizing them with input convex neural networks, without special variational inference objectives or optimization tricks. Across synthetic and real datasets, latent-identifiable variational autoencoders outperform existing methods in mitigating posterior collapse and providing meaningful representations of the data.
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There are multiple scales of abstraction from which we can describe the same image, depending on whether we are focusing on fine-grained details or a more global attribute of the image. In brain mapping, learning to automatically parse images to build representations of both small-scale features (e.g., the presence of cells or blood vessels) and global properties of an image (e.g., which brain region the image comes from) is a crucial and open challenge. However, most existing datasets and benchmarks for neuroanatomy consider only a single downstream task at a time. To bridge this gap, we introduce a new dataset, annotations, and multiple downstream tasks that provide diverse ways to readout information about brain structure and architecture from the same image. Our multi-task neuroimaging benchmark (MTNeuro) is built on volumetric, micrometer-resolution X-ray microtomography images spanning a large thalamocortical section of mouse brain, encompassing multiple cortical and subcortical regions. We generated a number of different prediction challenges and evaluated several supervised and self-supervised models for brain-region prediction and pixel-level semantic segmentation of microstructures. Our experiments not only highlight the rich heterogeneity of this dataset, but also provide insights into how self-supervised approaches can be used to learn representations that capture multiple attributes of a single image and perform well on a variety of downstream tasks. Datasets, code, and pre-trained baseline models are provided at: https://mtneuro.github.io/ .
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